I've been drawing since I was 6. Granted I wasn't good at it for the majority of my life, but that's no longer the case. For a decent chunk of my studies, I taught myself what to do and how to do it; I studied the work of others and reverse engineered some of the fundamental principles of art.
In High school, I took an animation class, which granted me the opportunity to study under animator and storyboard artist Joseph Orrantia. That said, I never really strayed away from my "screw around and learn" approach, which eventually led to me taking part in a more tailored curriculum involving more 3D software. We kept in touch after he went back into the industry, and he even helped me learn polymer clay sculpture.
Recently, I've started to branch out into mediums of creation I once found intimidating, including web design, foamsmithing, and miniature painting. I find it's helpful to realize that no-one is going to look back on their first attempt and think, "Yeah, there's nothing I want to change about this now that I have more experience." Your first attempt is going to suck sooner or later, so why not have fun with it now?
So far, Ive had my work win a global competition held by Niantic Labs, I've designed merchandise for @biggest-gaudiest-patronuses on Tumblr, and I've had some of my character design attract the attention of a dev at Ubisoft.
Around 2021, I started getting into computer science as a hobby. I mainly focused on network security, until I picked up a little bit of bash and python in 2023. Using these languages, I began work on Unicate, an extensible toolkit that would allow linux users to coordinate colors across various theme engines such as GTK, Kvantum, QT, and others. To me, computer sscience can be as much an art as anything else, and I always try to bring that mentality into my projects.